Tuesday, December 1, 2009

less than Corben, more than zero


Man I love Richard Corben, don't you? the First time I saw his stuff was in Heavy Metal in the late seventies--and I was just blown away.
Seeing Corben for the first time was like stumbling into some kind of adolescent comics paradise---all color and naked women-naked purple women! and realism-so volumetric, so tangible, so much space and atmosphere! More real than Neal Adams! NEAL ADAMS!!! (any comics geek growing up in the seventies was irrevocably impacted by Adams, right? He was like the Clapton of comics--& Clapton was God. Well-when he was in Cream, anyway. & the same when Adams was on Batman--or Conan--hmmm..maybe I ought to save this for a post on Adams--yeh, I think I will)
At the time I was sure that one couldn't aspire to any better embodiment of great comics illustration. This was it! Corben was the pinnacle! (& I'm so glad Kevin brought him up--particularly in relation to the discussion of color)

But even then--even when I was in awe of Corben's verisimilitude, I had this impulse for something else---something...less. While I stood in abject subjugation before Corben's neo-pyschedelic interplanetary elseworlds, more often than not I found myself thinking about Alex Toth, about Milton Caniff, Harvey Kurtzman and Walt Simonson. Later on I was thinking about George Herriman, Charles Schulz, Johnny Hart, Garry Trudeau.
Today I admire Alex Ross's technique, but I'm a fan of Jaime Hernandez, of Darwyn Cooke, Seth, of David Mazzuchelli, Jason and Patrick McDonnell.

Corben, like Ross, speaks to desire--a desire to see fantasy fulfilled in three dimensions--the equivalent of the Iron Man movie, the dioramas at Museum of Natural History, a Robert Zemeckis film; the same desire we have for hot fudge sundaes and blueberry pancakes doused with butter, maple syrup and whip cream at IHOP. (!#$!!??*&$ and doesn't everyone seem happy at IHOP ? at least --the last time I was there--oh, but that was years ago.)

Hernandez, Toth-they play upon our understanding that the comics page is first and foremost a work of design, of pacing, of communication. They speak to the intellect. They do so not by bravura demonstrations of illustrative skill(although skill is surely evident)-but via their restraint. By holding back-they force the reader to work the imagination and to acknowledge the page. While representational illusionism is in evidence, it is firmly in the service of design.
In a Corben page-we are seduced by his mastery of illusion--the page falls away, and we enter into a dream state before his exquisitely rendered vistas. This is not to say that we are not also aware of craft in his work--we are. But as with any great magic act, the wonder is in not knowing how the trick is done- and in the face of great illusion we sublimate our need to know to our desire to believe.

There are some who argue for one approach over the other--that one provides a "truer" comics experience than the other*. I could easily fall into that pattern-I do have my prejudices--but my experience as a reader trumps aesthetic dogma. There are times when I want my comics lean, and then there are times when I want the works; butter, syrup, whip cream--oh hell! I'm a big fan of IHOP, of magic--and Richard Corben too.



Thursday, November 12, 2009

Black Metal Comics or If It Ain't Baroque, Don't Fix It!




As Geoff mentioned in his last post, we're moving to a more conversational format, where we'll be responding to each other's posts (and to your comments of course) as a dialogue rather than creating standalone essays. So, in that spirit, here are some loose responses to Geoff's thoughts about the centrality of drawing to comics:

(Quoting Geoff:) "it crosses my mind that our (I mean "our" as in comics-making people) reluctance to fully exploit appropriation, collage or other means of image-making may in part be the result of a deep commitment to drawing, rather than any distaste for alternatives."

Hmmm, yes, although I think that "deep commitment" might be another way of saying "heavily invested". Learning to draw comics is difficult and (super) time consuming, so it's no surprise that once people get good at it they tend to get a bit conservative about the whole undertaking - "I don't need photo reference like these kids today - I memorized the way every single thing in the world looks! From every angle!"

(Quoth Geoff:) "The more corporate comics trend to the de-personalized, mechanized look of digital photo-realism, the more I turn away." I sort of know what you mean about this, Geoff - I say "sort of" because I haven't actually read a "corporate comic" since 1980, except Watchmen (which I finally read a couple of months ago) and the first four Wednesday Comics. But I go to comics shops with my kids and I see a page spread or two (and the covers, of course) and I think "Yeesh, this shit is really baroque! Too much fussy detail everywhere! My eyes are bouncing off the page! Ouch!"






(Above: notice any resemblance? Some superhero thing or other and The Fall of Phaeton by Rubens)

But I honestly don't think it's "digital photo-realism" (or even photo reference per se) at fault here - nor the use of computers to color the comics into dense gaudy confections. I think the problem comes down to how we organize and read comics as stories (and by we, I guess I mean old codgers like Geoff and myself - my 9 year old son gobbles new corporate comics up like, well, "dense gaudy confections").

Comics, like music, and books, and paintings - any other art - make use of various kinds of "dynamic range" - typically via variations within the work between, say, dark areas and light areas, or action and dialogue. One way artists use these differences in the densities of parts of the work is to organize them structurally, to help readers grasp the entirety of the piece and keep them interested.

But sometimes - especially with a form that's specialized itself into a tiny niche for hardcore fans - that larger, structural "dynamic range" becomes unnecessary. The fans are so immersed in the particulars of the form that they don't need them. Instead we get dense, thick virtuoso barrages of technique. Think about the relationship between older "heavy metal" music and its newer sub-genre "black metal". Heavy metal employed structural dynamic range - verse/chorus/break, loud/quiet, even melody - but "black metal" just goes for an unremitting wall of metal noize.

This situation may be the result of historical trends (things always get more complicated, don't try to keep up with your kids you stupid nostalgic old fossils) or it could be cyclical (new technologies lead to enthusiastic abuses, which eventually correct themselves, like what happened with the use of fonts in "desktop publishing" in the 80's/90's) - but either way, it's created an over-ripe type of comics that could reasonably be called "digital mannerism".

Personally, I like structural dynamic range - I still want to be able to pull back and appreciate the overarching organization of a panel, or a page or a story, and "flat" color and simplified, "cartoony" drawings certainly lend themselves to that - but I think it's just as possible to do it with photo-realistic drawing (or photographs!) and digital color. I think it boils down to a certain discretion or restraint on the artist's part, and a willingness to work with the reader - to allow for the possibility they may need a little coaxing to come along on this particular trip, and a little breather here and there.

I've got more I want to say (about color in particular), but I'll hold off until next time and see what Geoff (and everyone else) have to say. In the meantime, here's a couple of examples of my all-time favorite photo-realist cartoonist, using every goddam speck of structural dynamic range. He's the Ozzy Osbourne of comics, ladies and gentlemen: Richard Fucking Corben!!!






(Above: Pages from Den)

Saturday, November 7, 2009

Musings and Meanderings, mental doodles



This post represents a little twist on our usual format--Rather than put up an essay as we usually do, Kevin and I will more or less put out some mental doodles, topics for conversation, initiating a little back and forth between us --and you--we hope. Join where it suits you!


***** Yeh--so my mind hasn't been good for much lately--but I've been thinking about Kevin's recent posts about appropriation. And it crosses my mind that our (I mean "our" as in comics-making people)reluctance to fully exploit appropriation, collage or other means of image-making may in part be the result of a deep commitment to drawing, rather than any distaste for alternatives. And I know that in my case, when I conceive of a project visually, my automatic response is to think in terms of drawing. I'm deeply invested in drawing, as are most of us--I'd go so far as to say that it's central to my self-image. And my love of comics--and art- is in no small part due to the love of drawing-in all its manifestations.

Yet drawing has not been central to contemporary art practices for a long time. Arthur Danto once asked a colleague of mine..."Why do you continue to teach drawing?" And indeed, more than a few art schools are trending away from the traditional emphasis on drawing in the foundation curriculum.

But comics has been a refuge for those of us devoted to pencil and pen. We respond to the simplicity of means, the direct connection to another human being, the warmth and immediacy of the line on a page. The more corporate comics trend to the de-personalized, mechanized look of digital photo-realism, the more I turn away. I feel this way intuitively yet I'm curious about alternative means, intrigued by the potential for a new means of visualizing narrative( or non-narrative, as the case may be). But when I've got an idea, I still pick up the pencil.


* **********************************************************************
In reference to graphic novels/comics collections and trades- someone in publishing circles told me the other day that a current trend among a good many publishers is to shy away from original material in favor of re-packaging older, proven materials. I have no idea whether that's true or not--I have no idea what the economics of that position are, I can guess of course--but I do know that there are so many terrific collections out there that I can't keep up--and I have less free cash to experiment with. I know that Diamond has increased their minimums, killing a good many books before they get out of the gate, and all of that says this environment is more difficult for original material.

So--when publishers do go out on a limb--what kind of new stuff are they printing? Is there a trend, is there a sign of where things are going? Or will we all just cozy up and dig back into "Prince Valiant" , "Melvin the Monster" and "Peanuts" for the next few years?

(well, worse things can happen)

************Of all of the many attractions comics have held for me since childhood, the one I cherish most but speak least of is color. The bold, flat, saturated color on the glossy cover of a comic book. I'm a sucker for it. Less so for the highly rendered, computerized color of many contemporary comics. I'll take flat color every time. (Well-"All Star Superman" is an exception. ) Is it any wonder I love Ellsworth Kelly?





How many contemporary cartoonists/creators think in terms of color when they begin a project? And who are they? Certainly Chris Ware, David Mazzuchelli, Seth, maybe Frank Santoro.







Cartoonists have traditionally thought in terms of line and --maybe- chiaroscuro. Color--if a consideration at all-has been secondary. And for obvious reasons--both the prohibitive cost and the assembly-line production of the comic book encourage that mode of thinking. I'm never less than dismayed when comic credits are divided as "Words by.... Art by.....Color by.........." as if color is somehow separate from "Art".

The great Sunday comic strips of the past certainly offered a cartoonist a full visual playing field--and while I don't know the division of labor (my history isn't that good) my guess is that the best made the color choices themselves; Hal Foster, George Herriman, Roy Crane, Frank King-- took full advantage of the opportunity. Playboy, first among a number of magazines, offered a good many cartooonists the opportunity to play with color, and Harvey Kurtzman's marvelous preliminary paintings for "Little Annie Fannie" show an artist making the most of that chance . But --in print anyway-- that chance has been all too rare.

In contemporary terms-the web offers cartoonists that opportunity again.
As does the mini-comic--wherein a great many younger cartoonists are exploiting silkscreen in limited print runs. Are we seeing a new way of interacting with color among those who have this opportunity? Rather than as a secondary consideration-has color become primary? Or is color being used as just something to fill-in the spaces between the lines and hatchmarks?
*************************************************

thoughts, anyone?





Friday, November 6, 2009

Swiper! No Swiping!

Aaron Dumin kindly came up with several more examples of comics artists using appropriation, all excellent:

Art Spiegelman's "Malpractice Suite":



Shane Simmons' "Money Talks":




And Joshua Hale Fialkov and Kody Chamberlain's "Punks: The Comic"



Thanks Aaron!

Friday, October 30, 2009

Monster Mash-ups



In my last post I started a little exploration of "appropriation" (to use the art world term) in art comics on the theory that work made in such a spirit falls closer to a conceptualist tradition than, say, a lot of the sturm and drang we see in currently fashionable art comics circles. To start with, I focused on "stylistic appropriation" such as Robert Sikoryak's work in Masterpiece Comics. This time, I'm going to grasp a thornier nettle - flat out swipes, or what we might call "collage narratives".

I say thornier because, whereas stylistic appropriation has a long and honorable history in comics in the form of parody (see Mad magazine and many others), full fledged image (or text) appropriation is much less common. Unlike the contemporary art scene, where it's a longstanding and uncontroversial mainstream practice, appropriation in comics is mostly seen in moralistic terms, as something sneaky and dishonest - check out this long-running thread on the Comics Journal website dedicated to discussing (and exposing) the practice.

We're all familiar with the use of appropriated comics images to make fine art (Warhol, Lichtenstein, Richard Hamilton's seminal collage Just What Is It that Makes Today's Homes So Different, so Appealing? with its Kirby romance comic swipe - see above) but I'd like to turn that around and look instead at the use of appropriated images to make comics, as narratives. I'll muddy the water, though, by starting with a couple of examples that straddle the line between art and comics but are generally considered in the context of art.

First, there's surrealist Max Ernst's collage novel Une Semaine de Bonté from 1934. Ernst cut up Victorian illustrations to create this (quasi) narrative which has had a tremendous, albeit underground influence in contemporary art.




Next, there's the use of comics in Situationist art, mostly from the 1960's and 70's, in a practice termed "détournement" where comics panels and other imagery were recontextualized (often with new texts superimposed on the old word balloons) to make fractured "comics" stories. This example is from Le Retour de la Colonne Durutti by Andre Bertrand from 1966.




Next, here's the only example I can think of where a comics artist regulary employed appropriation, at least in his early work: Chester Brown, who used to redraw found comics panels and use them as (typically absurdist) points of departure in his own stories. If you know of others, please add a comment...





(Above, an example of Chester Brown's narrative collage and his description of the process involved)

And finally, here's an example of an entire comic book (inspired by Brown's example) which was created by collaging found comics panels together to make a new story. Although it was created in a fine art context (it was funded by an experimental art gallery) it was distributed through the "direct market" network of comics shops back in 1993. I won't mention the artist except to say that he's Canadian and sort of old.



(above: a page from Captain Adam and the collaged panels it was based on)

Addendum:

Paul Dwyer was kind enough to comment with some terrific additional examples (see his comment below for links), including Jess's highly influential Tricky Cad:




Dan Walsh's brilliantly minimal Garfield Minus Garfield:



David Malki !'s (that's how he spells it) Wondermark (which I was completely unfamiliar with, betraying my lamentable ignorance of most webcomics):



And of course Paul's own terrific collage narratives, such as The Beginning (which we published recently at Blurredbooks.com):

Friday, October 23, 2009

The Swipe File Addendum

Geoff is taking this week off so we'll be back next week with part two of my post about appropriation in comics. Meanwhile, Jim Rugg emailed me to suggest another example of stylistic appropriation: certain stories in Fred Van Lente and Ryan Dunlavey's Action Philosophers.

Thanks Jim!



(JOHN STUART MILL in the style of Charles Shulz from ACTION PHILOSOPHERS vol. 3)

Thursday, October 15, 2009

The Swipe File

Cowed by the howls of outrage that greeted my last post (about "ambience" and "abstract comics") I've decided to play it safer this time around by focusing on something much less controversial - stealing. Or, as we artistes prefer to term it: appropriation.

Geoff and I have both bellyached here about the mysterious sway that expressionism and its related styles (symbolism, art brut, wild style, romanticism... stupidism) have had over "art comics" of the last, oh, 40 or 50 years. I wrote a post digging up Kenneth Clark's hoary old dualism between Apollonian and Dionysian forms of art, and lumped most art comics under the Dionysian (dark, raw, primitive, emotional) rubric. I came up with a couple of examples of work that I thought was more "Apollonian", but didn't really explore that side of the fence very thoroughly. So this time I'm going to gingerly hop over there and grab some low hanging fruit: comics that employ the Conceptualist (and therefore Apollonian) strategy par excellence of appropriating "readymade" cultural artifacts (objects, images, texts, entire styles) and redeploying them in a different context so as to problematize their presumed meanings. What could be more fun?

Since this is just a first stab at examining the use of appropriation in comics I won't pretend it'll be exhaustive - in fact, I'd be delighted if anyone can suggest more examples. I'll tell you what - any good ones that come up in the comments will get added to the post with a little credit for the finder. I also won't pretend that I have any clearly worked out organizing principles behind these choices, just some initial thoughts, so I'd be indebted to anyone who cares to add to the conversation with comments.

So, off the top of my head, I can think of two basic types of appropriation in comics: style and collage. They overlap in various ways even on first inspection, but I'm going to split them for now so as to break the discussion in half (and get two posts out of it). I'll address the collage stuff next time - this week: style!

By stylistic appropriation, I'm referring to comics that self-consciously use a style or genre of drawing or writing so as to call attention to it. I don't mean the way Bill Sienkiewicz used to "use" Neal Adams' style - I mean the way Robert Sikoryak deliberately uses different cartoonists' styles to create bizarre new versions of stories from classic literature. His new collection of these mash-ups, Masterpiece Comics, is so good that I have trouble reading it - I keep stopping to think about how good it is.




Unlike, say, a Mad Magazine parody that employs the same basic strategy to easy comic effect (see Goodman Starchie for example), Sikoryak's work pushes collision between idioms so far that something substantial and new starts to emerge. His version of Wuthering Heights in the style of an EC horror comic doesn't even need to be funny (although it's hysterical): after a while I found myself forgetting the underlying joke and just reading it as a strange, strong compelling piece in its own terms.



Another artist mining similar territory is Matt Madden, whose 99 Ways to Tell a Story is subtitled, appropriately, "Exercises in Style". As the title implies, Madden restages a single, short narrative in a wide variety of comic book (and fine art, and even cartographic) styles. This is fascinating stuff - not just because Madden deploys these styles so expertly and imaginatively, but also because of the way his process underscores the central claim of Conceptualism: that "styles"- far from being immanent phenomena that mysteriously arise in our individual artistic selves - are actually cultural constructions. Or, to paraphrase one of the Art and Language artists (I forget which one):

The Expressionist says "I feel X!", whereas the Conceptualist says: "what would be the consequence of saying 'I feel X!'?"




(two examples of Matt Madden's Exercises in Style: the same story told in the "ligne claire" style of Tintin artist Hergé and in a classic superhero style.)

One final example of a comics artist employing stylistic appropriation (again, please feel free to suggest others): Jim Rugg in his art for Afrodisiac, his Blaxploitation themed comic collaboration with Brian Maruca. Rugg goes to incredible lengths to get the details right, not just in his evocation of Blaxploitation as a genre (both of comics and movies), but the textures and patinas of early 70's comics. Then, just in case this wasn't enough of a tour de force, he shuttles between early 70's comics styles, giving us Vampire Afrodisiac, Young Romance Afrodisiac, and even Funny Animal Afrodisiac. And they're all perfect.